Platformer Time Level Design
Context :
Here is a project I made for Level Design.
The goal was to create 20 levels in 2 weeks with an already build environnment (Player, Level Object, etc ...) in order to make a Super Meat Boy Like game.
This game is considered a protoype because I've let the graphics as they were and I only focused on the LD.
The game was done on Construct 2 and can be played on Keyboard/Controller.
In this page I'll put a short sample video and a way to play the game in the browser.
Controls :
Keyboard :
R : Reload Level
P : NextLevel
O : PreviousLevel
K : Slow Time
J : Dash
ZQSD/DirectionnalArrows : Player Movements
Space : LevelSelection Confirm/Jump
Echap : Menu
Controller (Xbox)
B : Reload Level
Y : NextLevel
X : PreviousLevel
LB/LT : Slow Time
RB/RT : Dash
JoeySticks/DirectionnalArrows : Player Movements
Space : LevelSelection Confirm/Jump
Start: Menu
Credit :
Rémi Gourrierec : Template of the game
Status | Prototype |
Platforms | HTML5 |
Author | Valentin Mornet |
Genre | Platformer |
Made with | Construct |
Tags | 2D |
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